Hart obviously gets closer to the brain once a chamber (which appears to have a huge heart dangling from the ceiling) is reached that keeps on producing morph aliens unless it's disabled, then after the atomic charge is placed and lowered to the planet's core, Hart will have a short amount of time to retrace his steps back to the hangar in order to secure the spaceship and fly off the planet before it explodes. It won't take long before Hart will run into a person claiming to be his friend Ian...after blowing away a couple of cops. Once his knowledge of this became known, Hart had to download his memory into the Holocube right before he got kidnapped, which brings the game to the present time in New Washington. Go to Advanced Search: Flashback: 1993, US Gold: Flashback - Solution
https://sega.fandom.com/wiki/Flashback:_The_Quest_for_Identity?oldid=30877The player controls an agent named Conrad B. Hart in the year 2142, who has just discovered that a group of aliens disguising themselves as humans are planning to destroy Earth.
Hart asks Ian how to get back to Earth, which Ian says the ticket there is very expensive and Hart will have to participate in the Death Tower tv show in order to win a ticket back home.
The play areas range from being wide open to more enclosed with traps and the like, and the same goes for the replicants, which can either take a lot of hits and/or can be difficult to deal with to being extremely stupid and easy to pick off.
Ian is nowhere to be found, but gun-toting police, watchdog robots and other enemies are plentiful. The game is listed in the Guinness World Records as the best selling French game of all time. Hart will need to locate his gun and dispose of them quickly in order to continue proceeding through the level.
Amiga, Acorn Archimedes, MS-DOS, NEC PC-9801, Super NES, FM Towns, 3DO, CD-i, Atari Jaguar, Mac OS, iPhone OS, Symbian, Maemo, Once Hart has destroyed the last replicant on the first level, he is awarded the ticket to Earth, proceeding to that level then. - YouTube D...which a man at the door to Death Tower will admit Hart into the show with his I. D. Once you see Bolton's teleporter, to get it you need to drop down from where the info panel is, drop the red fruit onto the blue scanner on the floor to activate the lift, grab the teleporter and then look up to shoot a morph eye, head right, drop down to go back to Bolton, there are some drones along the way. The first area of Flashback begins in the artificial jungles of Titan. Upon searching around, the player will run across the Holocube containing a recorded message from himself warning of upcoming dangers. Also, Hart will run into morphing aliens for the first time in the game, then find a teleportation device that will transport him to their planet at the end of the level.
In order to stop them, he has discovered the aliens are controlled by a master brain, which is inside the planet's core, but communication lines have been cut, so it's impossible to reach. Once Hart gets a work permit, near the Death Tower Show entrance is a row of machines offering jobs, which include delivering a package somewhere (which is more dangerous than it sounds), escorting a V. I. P. of some stature (who will stand around and not proceed through the area until Hart has wiped out mutants, traps and all) through a dangerous restricted area to a research center, kill a replicant that has a virus that is affecting it, run through an area and fix a generator with a tampered board before it explodes, and wipe clear a restricted area overtaken by mutants before they affect the population. For Flashback: The Quest for Identity on the Genesis, a GameFAQs message board topic titled "I missed the teleporter item! Upon getting around/defeating the surrounding dangers of mines, traps, mutants, etc., the player should find the Teleporter, and upon giving it to the wounded man, he will leave behind his I. D. card after teleporting away.
Upon being captured, the aliens blank out his memory and dumps him on a planet from which they hope he won't escape from (note: on the Creative Commons Attribution-Share Alike License.If Hart is able to make it to the end of this level, he will wind up in a ventilation shaft and overhear a conversation stating that millions of warrior aliens will descend on Earth via teleport to wipe out the humans...which is when he gets discovered by them, and it is instructed by one of the aliens to have him thrown into a dungeon to be interrogated later. Flashback: The Quest for Identity, released just as Flashback in some countries, is a cinematic platformer developed by Delphine Software, and published by U.S. Gold in the United States and Europe.
And as it's revealed in the final cutscene of the game in the This level has the usual elements from all the previous ones in regards to climbing and all; however, another Teleporter (like the one the wounded man had in level 2), along with it's Receiver is found here, and in many areas until the end of the game, the only way to get through those areas is to throw the Receiver, then use the Teleport Remote Control to beam Hart to the point where the Receiver landed. They will also find a man who had been attacked by mutants and can't walk, which he asks for Hart's help, saying he needs his Teleporter in order to obtain medical assistance. Immediately after this level starts, two replicants open the door to the cell Hart is being held and come storming in. It isn't long before Hart descends into a local club called Paradise, which is booby-trapped, and has many secret passageways that run several levels deep, along with enemy replicants and other dangers.
". Let's Play Flashback 002 - We Are Still CONRAD!!! He also gives Hart a Force Field to use for later (plus he'll rendezvous with Hart on Earth), then it's off to several areas (via subway car) where Hart will get the runaround from the local bureaucratic nonsense in order to try to obtain work (along with trying to acquire a fake I. D. from a forger as well, but Hart doesn't have enough money for that). Once all of the above is completed, Hart then -- with more than enough money -- returns to the forger for his fake I.